Even more important, however, is that all the attributes are represented among your miscellaneous skills. Efficient levels ups are much easier when a decent variety of governing attributes are represented among your major and minor skills. Pay attention to the major and minor skill set of your class at character creation. It's not easy to eliminate waste completely, but here are some tips. Alternatively, if two different attributes have exactly ten increases while the other five have zero, and you choose Luck as your third attribute to increase, that's also a level that wastes nothing. A perfectly efficient level up is one where three different attributes have exactly ten skill increases each, and the other four have zero 30 skill increases in a level are possible if you increase 20 miscellaneous skills in addition to the 10 major/minor skills necessary to level up. If you want to maximize your attribute bonuses at each level, you can control the skill increases that determine your available attribute bonuses. No rounding occurs although Health is displayed as a whole number in the Stats menu, the underlying value is actually a floating-point number. If you increased Endurance this level, the Health increase is calculated from the increased Endurance. When you gain a level, in addition to increasing three primary Attributes, your Health will automatically increase by 10% of your Endurance Attribute. Fortunately, you would not gain the second level automatically, so you would still have a chance to increase skills and earn multipliers before resting again. Those extra five increases will not affect your multipliers for the next level, however, so if you instead had ten excess major/minor increases, upon leveling up you would be immediately eligible for another level up, with no attribute multipliers. In other words, if you increase Major and Minor skills five times after you become eligible for a level up, your progress will show as "15/10" before the level up, and then "5/10" afterwards. As with leveling to 10/10, Major/Minor skills gained with Skill Books and Trainers count towards multipliers.īeware, however: While the counts for multipliers continue to accumulate for this level up, the count of Major/Minor skill increases to determine eligibility for level-up will not roll over to the next level. Note that Luck will never have a multiplier, since it does not govern any skills, but it can still be chosen for a one-point increase at any level up. For example, if you increased Destruction three times and Alteration two times during the past level, you would be able to increase Willpower by three points, regardless of your class. This includes increases of Major, Minor, and miscellaneous skills. No skill increases = no multiplier (1 point).The multiplier for each Attribute is determined by the total number of times that skills governed by that attribute have increased since the last level up: Usually one or more of the Attributes will have multipliers next to them, meaning that those Attributes will increase by more than one point if you choose them. While you rest, you will choose three of the primary attributes to increase. You must use a bed or other resting object, or rest outside of towns or cities.įor each level, a short explanation of the character's sudden, if not unexpected, increase in power is shown along with an illustration of adventuring gear, and the attribute multiplier list. Using the wait command is not considered resting for this purpose. You will gain a level the next time you rest for any length of time. Upon gaining the tenth increase of Major/Minor skills, and at each subsequent increase of any skill type, a message will encourage you to "rest and meditate on what you've learned". You can check your count of Major/Minor (or "M/M") skill increases toward a level at any time by hovering the mouse cursor over the Level line of the Stats menu. Miscellaneous skills do not count toward this progress at all (but may count toward bonus multipliers applied to Attributes upon leveling up). Both Major/Minor skills gained by paying a Trainer to teach the skill and those gained by reading Skill Books count towards a level. Each time your character increases any combination of Major or Minor skills ten times, they become eligible to gain a level. How to Level Up Įach class has five Major skills, five Minor skills, and seventeen miscellaneous skills. Increases in level result in increased Attributes, and they are achieved through increases in major and/or minor Skills. Each named NPC has a level which never changes, while your character begins at level 1 and continually increases in level throughout the game. A character's level is a measure of their overall experience and prowess.
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